Attaches fullscreen error event handlers. It should be plain text, containing no code, markup, or macros of any kind. Intended for social media links. Audio runners are useful for performing actions on multiple tracks at once. Determines whether outgoing passage transitions are enabled. Deletes the audio group with the given group ID. Each value in an array is assigned an index, which is a number that corresponds to the position of that item or element. Deprecated: Wikifies the given content source(s) and appends the result to the target element(s). Returns the last Unicode code point within the string. Note: Outputs a string representation of the result of the given expression. You'll need to tag each and every one of your menu passages with noreturnyou may use any tag you wish (e.g., menu, inventory), just ensure you change the name in the code if you decide upon another. See Template API for more information. Loose URLs are imported concurrently, arrays of URLs . Returns whether a fade is in-progress on the currently playing track. The audio subsystem that supports the audio macros comes with some built-in limitations and it is strongly recommended that you familiarize yourself with them. See Macro API for more information. Note: ---- Like what. Returns a new array containing all of the macro's ancestors that passed the test implemented by the given filter function or an empty array, if no members pass. Returns whether enough data has been loaded to play the track through to the end without interruption. Registers the passage as a VTT passage. The load and playback states of tracks are not currently recorded within the active play session or saves. Note: Return the named template definition, or null on failure. The story's title is part of the story project. The document element. Moves backward one moment within the full history (past + future), if possible, activating and showing the moment moved to. For example: Warning: This temporary playthrough session is intended to prevent players from losing data. Sets the story's display title in the browser's titlebar and the UI bar (element ID: story-title). Note: In the above example, if you save the story after reaching the passage called another passage, the $var variable will be saved in the state as 1, as you would expect. Caveat for Internet Explorer: SugarCube only supports IE 9. For example: There's also a macro-type-done class that is added to text that has finished typing, which may be used to style it differently from actively typing text. All properties of Passage objects should be treated as if they were read-only, as modifying them could result in unexpected behavior. Creates a single-use link that deactivates itself and prepends its contents to its link text when clicked. Additional elements, aside from the #passages element, may include either the data-init-passage or data-passage content attribute, whose value is the name of the passage used to populate the elementthe passage will be processed as normal, meaning that markup and macros will work as expected. Note: If you're simply looking to download ready-to-use localizations, see SugarCube's website (under Downloads > Localizations). Documentation, downloads, and the like can be found within each section. In SugarCube, you instead open and close the <> macro itself: Some macros in Harlowe and SugarCube share a name but work a bit differently. The capitalization and punctuation used within the default replacement strings is deliberate, especially within the error and warning strings. Note: Returns a reference to the UIBar object for chaining. Shows the UI bar. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. TwineScript in SugarCube is, essentially, JavaScript with an extra spoonful of sugar on top to make it a bit nicer for the uninitiated. Note: Returns the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. To resolve instances where you do, however, you'll want to use either a temporary variable or a backquote expression. Returns a reference to the current AudioRunner instance for chaining. State API. The number of moments contained within the story history is, generally, limited, via the Config.history.maxStates setting. And feedback from the folks over at the Twine Games Discord Server. Paste in the Base64-encoded media source as the passage's content. [SugarCube 2.21.0] Two-dimensional arrays. Now, load the saved story from before the changes were made, and you'll see $y is undefined, since it doesn't exist at all in the loaded state. Executes its contents if the given conditional expression evaluates to true. In use, replacement patterns are replaced recursively, so replacement strings may contain patterns whose replacements contain other patterns. Starts playback of the selected tracks and fades them from the specified volume level to 1 (loudest) over the specified number of seconds. The starting passage, the first passage displayed. Stops playback of the selected tracks and forces them to drop any existing data. Intended to allow authors to easily wrap their custom object types (a.k.a. The audio subsystem is based upon the HTML Media Elements APIs and comes with some built-in limitations: Pauses playback of all currently registered tracks and, if they're not already in the process of loading, force them to drop any existing data and begin loading. Properties on the strings localization object (l10nStrings) should be set within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) to override the defaults. This is only really useful within pure JavaScript code, as within TwineScript you may simply access temporary variables natively. Story variables are a part of the story history and exist for the lifetime of a playthrough session. Causes leading/trailing newlines to be removed and all remaining sequences of newlines to be replaced with single spaces before the passage is rendered. This section offers a list of SugarCube-specific events, triggered at various points during story operation. A set of four hyphen/minus characters (-) that begins a line defines the horizontal rule markup. Only deletes the group itself, does not affect its component tracks. Returns a reference to the Dialog object for chaining. Shorthand for jQuery's .off() method applied to the audio element. Use of this macro is only necessary when you need to localize a variable's value for use with an asynchronous macroi.e., a macro whose contents are executed at some later time, rather than when it's invoked; e.g., interactive macros, <>, <>. For more details you might want to see my "Arrays vs Generic Objects" article (part of the help file for my "Universal Inventory System" for Twine/SugarCube, or "UInv" for short). Help with arrays in sugarcube 2. Twine2: Unused. Returns whether any of the given members were found within the array. Generally, you would use this for data that does not change and should not be stored within story variables, which would make it part of the history. Navigating back to a previous passage, for whatever reason, can be problematic. Removes fullscreen change event handlers. Note: Returns whether, at least, the track's metadata has been loaded. Returns the playlist's total playtime in seconds, Infinity if it contains any streams, or NaN if no metadata exists. Creates a text input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. Once the code has been fully executed, the contents of the buffer, if any, will be output. SimpleAudio API, AudioRunner API, and AudioList API. This method has been deprecated and should no longer be used. See Also: May be called with, optional, link text or with a link or image markup. The line continuation markup performs a similar function, though in a slightly different way. postdisplay tasks have been deprecated and should no longer be used. Executes its contents and appends the output to the contents of the selected element(s). Attaches event handlers to the track. June 2017 in Help! Does not modify the original. Does not affect script or stylesheet tagged passages, for Twine1/Twee. This macro has been deprecated and should no longer be used. To pass expressions or the results of functions to macros as an argument, you must wrap the expression in backquotes (`). In general, you should not call this method directly. Deprecated: May be terminated by a <> macro. The config object has been renamed to Config and some of its properties have also changed. Comments used within passage markup are not rendered into the page output. Renders the selected passage into the target element, replacing any existing content, and returns the element. State.prng.init() must be called during story initialization, within either your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or the StoryInit special passage. Gets or sets the track's current time in seconds. Non-generic object types (a.k.a. SimpleAudio events allow the execution of JavaScript code at specific points during audio playback. Opens the built-in restart dialog, prompting the player to restart the story. Both of these features can be constructed in SugarCube, however, using macros like <> or by combining <> macros with DOM macros. Adds an audio group with the given group ID. In SugarCube, the passage is not terminated, and anything in the code below the <> macro will have side effects. The equivalent SugarCube code works a bit differently: SugarCube does not terminate the parsing of the calling passage, so some care is required when calling <>. SimpleAudio API. Tip: If you need to check for multiple passages, the hasVisited() story function will likely be more convenient to use. Returns a reference to the current jQuery object for chaining. Silently executes its contents when the incoming passage is done rendering and has been added to the page. Note: Triggered before the rendering of the incoming passage. Passage API. Tip: For example: That probably won't be very pleasing to the eye, however, so you will likely need several styles to make something that looks half-decent. The body of the page. Unless localized by use of the <> macro, any story or other temporary variables used within widgets are part of a story's normal variable store, so care must be taken not to accidentally either overwrite or pick up an existing value. Returns whether there are any filled slots. The Non-generic object types (a.k.a. Note: When the story is restarted by SugarCube rather than refreshed via the browser, the playthrough session, if any, is not loaded. The StoryInit special passage is normally the best place to set up groups. Each event is represented by an object that has properties that may be used to get additional information about what happened. Note: Strings localization object. Deprecated: Doing so allows interactions with the text to also trigger its <>. The callback is invoked each time a save is requested. Save objects have some of the following properties: The state object has the following properties: Each moment object has the following properties: Deletes all slot saves and the autosave, if it's enabled. The majority of newer SugarCube versions do not have any changes that would require an update.